On New Year's Day, we published the latest version of the SE:20 Core Rules SRD. No chapter was untouched!
We made significant changes to the Character Creation process to make it easier to follow and added dozens of Optional Rules that were previously reserved for No Man's Land. We added and modified so much, we needed to create a Change Log to help folks zero-in on all of the changes. So here's the list!
Version 0.14
Chapter 1 – Introduction
Concepts of the Game
Materials
Links (new)
Dice
Common Terms
Your Turn (new)
Chapter 2 – Character Creation
The Character Sheets
Character Concept (new)
Creating an Effective Team (new)
Species (new)
Magic & Powers (new)
Occupation (new)
Physical Appearance (new)
Personality (new)
Motivations (new)
Background (new)
Plot Hooks (new)
Reputation (new)
Notes (new)
Free Skills
Occupation Skills
Starting Equipment
Allies & Contacts (new)
Cashing in Contacts & Allies (new)
Encumbrance (moved)
Optional Attributes (new)
Reputation (new)
Reputation Traits (new)
Effects of Reputation (new)
Social Standing (new)
Starting Money (new)
Skills
Skill List (renamed from Skill List)
Skill Ability Defined (moved)
Combat Variables (reorganized)
Magic Target Number
Maximum Damage
Chapter 3 – Using Skills
Action Cost
Standard Skill Checks
Control & Wrecked Condition
Degree of Success & Failure (moved)
Partial, Simple, & Hard Failure (renamed from Simple vs. Hard Failure)
Group Effort (new)
Impossible Tasks (new)
Material Components (new)
Multi-Step Skill Checks (new)
Spending Extra Time
Chapter 4 – Character Improvement
Chapter 5 – Combat
Combat Example (new)
Unstable
Combat Round
1. Choose Your Weapon
Range
Stun Time
Dying
Mending Wounds
Reviving Characters (renamed from Reviving Unconscious Characters)
Saving Dead Characters
Ammunition Management (renamed from Cinematic Ammunition Management)
Hard Success in Combat (renamed from Attack: Hard Success)
Rate of Fire
Bodyguard
Defensive Stance
Gang-Up
Inspiration
Intimidation
Offensive Stance
Overwatch
Standing Up
Stealth
Take Cover
Taunting
Two-Weapon Attacks
Entangled
Exhaustion
Falling Damage
Helpless
Morale
Prone
Sleeplessness
Stress
Optional Combat Rules (new)
Called Shots (new)
Critical Wounds (new)
Crippling Wounds (new)
Amputation (new)
Critically Wrecked (new)
Exploding Glance (new)
Hit Location Rolls (new)
Killing Blows (new)
Lethal Damage (new)
Using Miniatures (new)
Chapter 6 – Equipment
Modern Currency (new)
Medieval Fantasy Currency (new)
Measurements (new)
Damaging Equipment
Armor Properties
Total Armor
Sample Medieval Armor
Sample Modern Armor (new)
Scaling Glance
Sample Explosives
Maximum Effective Range
Armor (reorganized)
Total Armor
Armor by Hit Location (new)
Layering Armor (new)
Armor Properties
Sample Medieval Armor
Sample Modern Armor (new)
Designing Armor (new)
Explosives (reorganized)
Sample Explosives Table
Using Explosives in Combat (renamed from Using Explosives)
Triggers (new)
Melee Weapons (reorganized)
Melee Weapon Properties
Sample Melee Weapons
Designing Melee Weapons (new)
Ranged Weapons (reorganized)
Maximum Effective Range
Bows & Crossbows
Sample Bows & Crossbows
Firearms (reorganized)
Sample Firearms
Designing Firearms/Energy Weapons (new)
Shields
Trade Goods & Services (new)
Toxins & Diseases (new)
Medical Equipment (new)
Chapter 7 – Non-Player Characters
Basic NPCs
NPC Character Concept (new)
NPC Mood (new)
Sample Basic NPCs
NPC Sheet
Sample Basic NPCs
Tables (new)